🎯 Complete MCR scoring table
All 81 ways to score points according to MCR (Mahjong Competition Rules).
Note: The minimum valid hu is 8 points.
| No. | Pts | Hand | Description | Example |
|---|---|---|---|---|
| 🎴 CHOW HANDS (1–15) | ||||
| 1 | 1 | Pure Double Chow | Two identical chows in the same suit |
Shown: 2 chows in bamboo 1-3.
|
| 2 | 1 | Mixed Double Chow | Two identical chows in different suits |
Shown: chow in circles 6-8 and bamboo 6-8.
|
| 3 | 1 | Short Straight | Two consecutive chows in the same suit |
Shown: 4-9 in characters.
|
| 4 | 1 | Terminal Chows | 1-2-3 and 7-8-9 in the same suit |
Shown: 1-3 and 7-9 in circles.
|
| 5 | 2 | All Chows | Four chows and a pair. Winds/dragons not allowed |
All chow (2p) + terminal chows (1p) + mixed double chow (1p) = 4p. Not a valid hu.
|
| 6 | 6 | Mixed Shifted Chows | Three chows in different suits shifted by one |
5-7 circles, 6-8 characters, 7-9 bamboo. 6p, not a valid hu.
|
| 7 | 8 | Mixed Straight | Three chows 1-2-3, 4-5-6 and 7-8-9 in different suits |
1-3 bamboo, 4-6 characters, 7-9 circles = 8p.
|
| 8 | 8 | Mixed Triple Chow | Same chow in all three suits |
7-9 in characters, bamboo and circles = 8p + short straight 1p = 9p.
|
| 9 | 16 | Pure Straight | Three chows 1-2-3, 4-5-6 and 7-8-9 in the same suit |
1-9 in characters = 16p + no honours 1p + mixed double chow 1p = 18p.
|
| 10 | 16 | Pure Shifted Chows | Three chows in the same suit shifted by one or two |
3-5, 5-7, 7-9 circles = 12p + wind 1p = 13p.
|
| 11 | 16 | Three-Suited Terminal Chows | 2×Terminal Chows in different suits, pair of fives in the third |
4 terminal chows (2 bamboo, 2 circles) + pair characters 5 = 16p.
|
| 12 | 24 | Pure Triple Chow | Three identical chows in the same suit |
3×bamboo 4-6 = 24p + voided suit 1p = 25p.
|
| 13 | 32 | Four Shifted Chows | Four chows in the same suit shifted by one or two |
Circle 2-4, 3-5, 4-6, 5-7 = 32p.
|
| 14 | 48 | Quadruple Chow | Four identical chows in the same suit |
4×bamboo 4-6 = 48p.
|
| 15 | 64 | Pure Terminal Chows | 2×Terminal Chows and a pair of fives, same suit |
4 terminal chows in characters + pair characters 5 = 64p.
|
| 🀄 PUNG HANDS (16–38) | ||||
| 16 | 1 | Pung Terminals/Honours | Pung/kong in ones, nines, or winds (not round wind or own wind) |
Kong in bamboo 1.
|
| 17 | 1 | Melded Kong | A pung in hand when the fourth tile is discarded by an opponent |
Kong in circle 8.
|
| 18 | 2 | Dragon Pung | Pung/kong in dragons |
Pung in green dragons.
|
| 19 | 2 | Prevalent Wind | Pung/kong in the round wind |
Pung in east wind.
|
| 20 | 2 | Seat Wind | Pung/kong in own wind |
Kong in south wind.
|
| 21 | 2 | Double Pung | Same pung/kong in two different suits |
Pung in characters 8 and circles 8.
|
| 22 | 2 | Two Concealed Pungs | Two pungs remaining in hand at hu. Concealed kong allowed |
Pung in circles 1 and bamboo 6.
|
| 23 | 2 | Concealed Kong | A kong drawn from the wall placed face-down on the table before hu |
Kong in bamboo 8.
|
| 24 | 4 | Two Kongs | Two kongs on the table, face-down or face-up |
Kong in characters 3 and circles 7.
|
| 25 | 6 | All Pungs | Four pungs/kongs and a pair |
10p total (6p + 2×1p terminal + 2p double pung).
|
| 26 | 6 | Two Dragons | Two pungs/kongs in dragons |
Pung in red and green dragon. 7p, not a valid hu.
|
| 27 | 8 | Mixed Shifted Pungs | Three pungs/kongs in sequence in different suits |
Circles 7, characters 8, bamboo 9 = 9p.
|
| 28 | 8 | Two Concealed Kongs | Two kongs drawn from the wall placed face-down before hu |
Kong in circles 2 and bamboo 6.
|
| 29 | 12 | Big Three Winds | Three pungs/kongs in winds |
Pung in south, west and north = 13p.
|
| 30 | 16 | Triple Pung | Same pung/kong in all three suits |
Pung in characters 8, circles 8, bamboo 8 = 16p.
|
| 31 | 16 | Three Concealed Pungs | Three pungs remaining in hand at hu. Kong allowed |
3 concealed pungs = 16p + all pungs 6p + no terminals 1p = 23p.
|
| 32 | 24 | All Even Pungs | Only even tiles (2, 4, 6, 8) in pungs (not sevens) |
Pung in characters 8 and circles 8.
|
| 33 | 24 | Pure Shifted Pungs | Three pungs in sequence in the same suit |
Characters 1, 2, 3 = 24p + voided suit 1p + no honors 1p = 26p.
|
| 34 | 32 | Three Kongs | Three kongs |
Kong in bamboo 9, bamboo 5, characters 2 = 33p.
|
| 35 | 48 | Four Shifted Pungs | Four pungs in sequence in the same suit |
Circles 2, 3, 4, 5 = 50p total.
|
| 36 | 64 | Little Four Winds | Three pungs/kongs in winds and a pair in a wind |
Pung in south, west, east + pair north = 64p.
|
| 37 | 64 | Little Three Dragons | Two pungs/kongs in dragons and a pair in dragons |
Pung in white and red + pair green = 65p.
|
| 38 | 64 | Four Concealed Pungs | Four concealed pungs. Kong allowed |
4 pungs remaining in hand = 65p.
|
| 🎲 TERMINAL/HONOUR (39–48) | ||||
| 39 | 88 | Big Four Winds | Four pungs/kongs in winds |
Pung in all four winds = 88p.
|
| 40 | 88 | Big Three Dragons | Three pungs/kongs in dragons |
Pung in all three dragons = 88p.
|
| 41 | 88 | Four Kongs | Four kongs |
4 kongs = 88p.
|
| 42 | 2 | All Simples | No ones, nines, winds or dragons |
2p. Not a valid hu.
|
| 43 | 4 | Outside Hand | Every group and the pair must contain a one, nine or honour |
Total 8p.
|
| 44 | 12 | Upper Four | Only sixes, sevens, eights and nines |
Total 16p.
|
| 45 | 12 | Lower Four | Only ones, twos, threes and fours |
Total 14p.
|
| 46 | 16 | All Fives | At least one five in every set |
Total 20p.
|
| 47 | 24 | Upper Tiles | Only sevens, eights and nines |
Total 35p.
|
| 48 | 24 | Middle Tiles | Only fours, fives and sixes |
Total 34p.
|
| 🎨 SUIT HANDS (49–57) | ||||
| 49 | 24 | Lower Tiles | Only ones, twos and threes |
Total 33p.
|
| 50 | 32 | All Terminals/Honours | Only ones, nines, dragons and winds |
Total 38p.
|
| 51 | 64 | All Terminals | Only ones and nines |
64p.
|
| 52 | 1 | Voided Suit | No tiles from one of the three suits |
6p. Not a valid hu.
|
| 53 | 1 | No Honours | No winds or dragons |
4p. Not a valid hu.
|
| 54 | 6 | Half Flush | One suit plus winds and/or dragons |
Total 9p.
|
| 55 | 6 | All Types | Tiles from all three suits plus winds and dragons |
7p. Not a valid hu.
|
| 56 | 8 | Reversible Tiles | All tiles can be rotated 180°. Allowed: white dragon, bamboo 2, 4–6, 8–9, circles 1–5, 8–9 |
Total 12p.
|
| 57 | 24 | Full Flush | One suit, no winds or dragons |
Total 30p.
|
| ⭐ SPECIAL HANDS (58–67) | ||||
| 58 | 64 | All Honours | Only winds and dragons |
64p.
|
| 59 | 88 | All Green | Only bamboo 2, 3, 4, 6, 8 and green dragons |
Total 66p.
|
| 60 | 88 | Nine Gates | 1112345678999 concealed + one more in the same suit, nine waits |
88p.
|
| 61 | 1* | Flower Tile | Flowers and seasons (do not count toward minimum) |
1p per flower/season at hu.
|
| 62 | 2 | Tile Hog | Four identical tiles that do not form a kong |
3p. Not a valid hu.
|
| 63 | 8 | Chicken Hand | Zero-point hand (before Flower Tiles) |
8p.
|
| 64 | 12 | Knitted Straight | 1-4-7, 2-5-8 and 3-6-9 in different suits. Counts as chow for All Chows |
Total 15p.
|
| 65 | 12 | Lesser Honours/Knitted Tiles | Single tiles from Knitted Straight plus honours |
12p.
|
| 66 | 24 | Greater Honours/Knitted Tiles | Like Lesser Honours/Knitted but with all winds and dragons |
24p.
|
| 67 | 24 | Seven Pairs | Seven pairs. Two identical pairs allowed (Tile Hog) |
Total 32p.
|
| 68 | 88 | Seven Shifted Pairs | Seven consecutive pairs in the same suit |
Bamboo 2-8 = 88p.
|
| 69 | 88 | Thirteen Orphans | One of each one, nine and honour, plus one extra making a pair |
88p.
|
| ✨ BONUS POINTS (70–81) | ||||
| 70 | 1 | Edge Wait | Waiting for the only possible tile at the edge (e.g. 1-2 waits for 3, or 8-9 waits for 7) | |
| 71 | 1 | Closed Wait | Waiting for the only possible tile in the middle of a sequence (e.g. 1-3 waits for 2) | |
| 72 | 1 | Single Wait | Waiting for the only possible tile that completes the pair | |
| 73 | 1 | Self-Drawn | Tile drawn from the wall | |
| 74 | 2 | Concealed Hand | Nothing called before the final tile | |
| 75 | 4 | Fully Concealed | Concealed hand with the winning tile from the wall | |
| 76 | 4 | Last Tile | Hu on the fourth visible tile of the same | |
| 77 | 6 | Melded Hand | Four open sets and hu with a claimed tile | |
| 78 | 8 | Last Tile Draw | Hu after drawing the last tile from the wall | |
| 79 | 8 | Last Tile Claim | Hu on a claim after the last wall tile has been drawn | |
| 80 | 8 | Out with Replacement Tile | Hu on the replacement tile drawn after a kong (not for flower/season replacement) | |
| 81 | 8 | Robbing the Kong | Hu by taking a tile added to a pung to form a kong | |
💡 Tips: For complete rules and detailed descriptions, see Rules and download the PDF documents.